

The devs read this So feel free to leave suggestions, discussion, anything that. Currently in development by Bankroll Studios in Melbourne Australia. Hurtworld is a Multiplayer Hardcore FPS Survival Sandbox game for PC, Mac and Linux. Laundry list of little glitches and stateflow bugs too. How do you make Mondinium, Ultranium and Tritanium or any other materials. Throws have been finished and functioning, next up is making the rifle ironsighted animations feel less off balance.

Displayed are a couple of the new Tokar skins, and one of a fairly scummy looking Bor….irradiated? 😛 Gavkuįinished up some of the environment work and am now currently going over some of the existing creatures and adding new skins. I thought the words ‘Hurt World’ are pretty apt for use as the basis.Īlso I am working on more body kits for the Roach, so that we will have a nice array of interchangeable components. I wanted a graffiti style pattern to put on this one, so I had to create a whole piece for it. Not too far from the airfield, a lot around the Mesa/Red Rocky Desert area. Here’s one of the images I created for one of the Roach body skins. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. I’ve also been testing some new landscape types like a grassy savannah to break up the yellow desert a bit. We weren’t planning to do procedural maps, however the more complex the map gets the more we rely on procedural tools, no reason not to bring them into the runtime game. This is also a big step towards procedural map generation.
#Hurtworld v2 tritanium Patch
This patch won’t be going out until the end of November, firstly because we need the time to iron out remaining bugs and finish up some content, but also because there is a ton more people playing games around end of year holidays and its a good time for a launch. We will eventually release this as an SDK so you guys can create new maps. Hurtworld V2 1.0 sounds dumb enough to work lets go with that. The amount of content in the map became a bit unmanageable so I’ve been working on extending the awesome map editor Sean wrote to make life easier. This week I’ve been doing more work integrating all the biomes together. If everything goes to plan Hurtworld will be available on the 4th of December! Spencer/Cow_Trix We did finally lock down a more concrete Steam EA release date.

Not a heap to show this week, mostly Steam build prep / integration.
